Playing Vampire by Post and Online: A World of Darkness Guide
We remember it well: the clatter of dice on a coffee table, the flicker of candles, and a Storyteller describing the fog rolling off the Thames. Then life got in the way. Players moved cities, jobs changed, and that weekly Tuesday session became impossible. So the chronicle migrated — first to forums, then to Discord servers, where the Prince’s court now convenes in channels rather than living rooms. Vampire: The Masquerade, first published by White Wolf in 1991, has always been a game about secrets passed between people. It turns out text is a perfect medium for that. In this guide, we look at why play-by-post suits the World of Darkness, which platforms work best for UK players, where the MMO dream went, and how to run a chronicle that survives real life.
Why Vampire: The Masquerade Suits Play-by-Post

Not every RPG survives being slowed down. Dungeon crawls stall when you cannot resolve a combat round in real time. Vampire is different. Its engine is politics, intrigue, and personal horror — all of which reward patience rather than punish it. A boon negotiated over three days of forum posts can feel weightier than one resolved in a single evening, because everyone has had time to think about what it costs them.
The Strength of Asynchronous Storytelling
The Camarilla and the Anarchs are natural factions for slow-burn storytelling. The Camarilla runs on etiquette, prestation, and the careful performance of loyalty. The Anarchs run on resentment, ideology, and the messy business of building something new. Neither works if you resolve every scene in five minutes. Asynchronous play lets a Harpy’s rumour spread across a week of in-character posts, lets a Primogen’s private message sit unanswered just long enough to be an insult, and lets a player write a three-paragraph monologue about hunger without anyone checking their watch.
How Clans and Disciplines Work in Text
Disciplines translate surprisingly cleanly. Auspex becomes a private channel where the Storyteller feeds you fragments. Dominate is a single sentence in a post that another player must obey. Obfuscate is the art of simply not appearing in a scene until you choose to. The one discipline that needs care is Celerity, since extra actions are hard to model in text — we usually resolve it as narrative advantage rather than extra turns. The Vampire Players Guide remains useful here, offering optional systems that suit slower formats.
The Best Platforms for Online RPG Chronicles
We have run chronicles on all three of the major options, and each suits a different kind of table. UK time zones matter more than most guides admit: a server full of American players means your prime posting hours fall while you sleep.
Discord Servers and Bot Tools
Discord is where most new chronicles start. Bots handle dice rolls, character sheets, and initiative without anyone leaving the app. The advantage for British players is text-first servers: you post when you can, and a scene can span a full working day without anyone missing it. The disadvantage is noise. A busy server buries plot under memes, so we recommend separate channels for in-character scenes, out-of-character chatter, and downtime actions.
Roll20 and Virtual Tabletop Options
Roll20 and similar virtual tabletops shine for scheduled sessions with voice or video. If your group can commit to a fixed evening, this is the closest thing to the original experience. The catch is scheduling: a 7pm GMT start is 8pm in Berlin and midday in New York, which rules out most North American players on a weeknight. For UK and European groups, though, it works beautifully.
Forums and Play-by-Post Communities
Dedicated forums such as RPGGeek host long-running play-by-post games with threaded scenes, searchable archives, and no pressure to be online at a specific hour. We find forums best for chronicles measured in months rather than weeks. The trade-off is pace: expect a scene to take days, and build your plot accordingly.
- Discord: best for mixed live and asynchronous play, strong bot support
- Roll20: best for scheduled voice sessions with tactical maps
- Forums: best for slow, archival, text-only chronicles
World of Darkness MMO News and Digital Adaptations
The dream of a persistent World of Darkness has been alive for two decades, and it has been a difficult road.
What Happened to the World of Darkness MMO
CCP Games, then owners of White Wolf, spent years developing a World of Darkness MMO — a project that promised player politics, vampire sects, and a living city. It was cancelled by CCP Games in 2014, and the closure came with layoffs and a great deal of frustration from players who had followed every developer diary. The lesson many of us took from it is that the political heart of Vampire is hard to automate. Intrigue needs human beings.
Bloodlines 2 and the Future of Digital Vampire
Paradox Interactive acquired White Wolf in 2015, and with it the licence to build digital Vampire experiences. The most anticipated is Vampire: The Masquerade – Bloodlines 2, now being developed by The Chinese Room after a change of studio. We are watching closely, as are the many online RPG projects that have appeared in its shadow — from text-based persistent worlds to smaller narrative titles. None of them replace a table, but they keep the World of Darkness visible in a way the cancelled MMO never managed.
Running a UK-Friendly Online Chronicle
If you are a British Storyteller building a chronicle for European players, a few practical choices make an enormous difference.
Scheduling Across Time Zones
We set a single “core window” — usually 7pm to 10pm GMT on one weeknight — for live scenes, and treat everything else as asynchronous. That window suits players in Ireland, France, Germany, and the Netherlands, and it does not demand anyone stay up past midnight. Publish the window in the server rules so newcomers can self-select.
Building a London by Night Setting
London by Night is a classic Vampire: The Masquerade setting, and it is ours to use. The Camarilla court in Westminster, Anarch territory in Camden and Peckham, the docks as a smuggling route for vitae — the city gives you factions, geography, and centuries of history to mine. We lean into British slang and dry humour in character voices, and we let the weather do atmospheric work. A chronicle set in London also solves a scheduling problem: your players already know the city, so scenes start faster.
Our Team’s Tips for New Online Vampire Players
We have seen a lot of new players join and a few of them leave within a fortnight. These are the habits that keep people in the chronicle.
Character Creation for Text Play
Text rewards characters with clear motives over characters with big dice pools. Build someone who wants something specific — a domain, a sire’s approval, revenge on a rival — and give them one flaw that will cause trouble in scenes. The Vampire Players Guide and the official LARP rules both offer frameworks we borrow from, particularly for social traits that matter more in text than in a combat-heavy game.
Etiquette and Avoiding Godmoding
Godmoding — writing another player’s actions, thoughts, or reactions for them — is the fastest way to sour a play-by-post chronicle. Our rule is simple: you control your character, and you describe your intent. Let the other player decide how they respond. Beyond that, we ask players to read the last few posts before replying, to keep out-of-character questions in the right channel, and to accept that a slow reply is not a snub.
- Write your character’s intent, never another player’s reaction
- Read the scene before you post into it
- Keep OOC logistics out of IC channels
- Flag absences rather than vanishing mid-scene
FAQ
Is play-by-post Vampire suitable for complete beginners?
Yes, and often more so than a live table. Text gives new players time to think before responding, and the written record makes it easier to learn the rules by watching others. We recommend joining an existing chronicle as a neonate character before running your own.
How long does a typical online Vampire chronicle last?
Forum chronicles frequently run for a year or more. Discord chronicles tend to last between three and nine months. The ones that survive are those with a clear central plot and a Storyteller who plans for player turnover.
Do I need to own the rulebooks to play online?
Not strictly, but it helps. Most servers summarise the core systems, and the Vampire Players Guide is a useful reference for optional rules. If you plan to run a game, we strongly suggest owning at least the core rulebook.
Will there ever be a World of Darkness MMO again?
Nothing has been announced. The 2014 cancellation by CCP Games closed that chapter, and since Paradox Interactive acquired White Wolf in 2015 the focus has been on single-player and smaller online RPG projects rather than a full MMO.
Can I run a London by Night chronicle without living in the UK?
Absolutely. Plenty of our European players run London-set games. You will want to research the geography and local culture, but the setting’s themes — old power, new money, and a city that never quite sleeps — travel well.
Whether your chronicle unfolds across a forum thread or a Discord channel, Vampire: The Masquerade remains a vibrant World of Darkness experience for UK players. The game was never really about the table. It was about the conversations, the bargains, and the slow accumulation of consequences — and those work just as well in text. We would love to hear about your own chronicles, so share them with us and tell us where your city’s Prince holds court.

